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On-Line Examples
Table Of Contents
Chapter 02 - Key Concepts
Chapter 03 - Building and Grouping Predefined Shapes
Chapter 04 - Building Text Shapes
Chapter 05 - Positioning Shapes
Chapter 06 - Rotating Shapes
Chapter 07 - Scaling Shapes
Chapter 08 - Animating Position, Orientation, and Scale
Chapter 09 - Sensing Viewer Actions
Chapter 10 - Controlling Appearance with Materials
Chapter 11 - Grouping
Chapter 12 - Inlining Files
Chapter 13 - Building Shapes with Points, Lines, and Faces
Chapter 14 - Building Elevation Grids
Chapter 15 - Building Extruded Shapes
Chapter 16 - Binding Colors to Points, Lines, Faces, and Coordinates
Chapter 17 - Mapping Textures
Chapter 18 - Controlling Texture Mapping
Chapter 19 - Controlling Shading
Chapter 20 - Lighting Your World
Chapter 21 - Creating Shiny Shapes Using Materials
Chapter 22 - Adding a Background
Chapter 23 - Adding Fog
Chapter 24 - Adding Sound
Chapter 25 - Controlling Detail
Chapter 26 - Controlling the Viewpoint
Chapter 27 - Sensing Viewer Proximity
Chapter 28 - Adding Anchors
Chapter 29 - Providing Information About Your Worlds
Chapter 30 - Creating Program Scripts
Chapter 31 - Creating New Node Types